The Guild of Thieves

The Guild of Thieves

ZX Spectrum cover art for The Guild of Thieves
Developer(s) Magnetic Scrolls
Publisher(s) Rainbird Software
Designer(s) Rob Steggles
Platform(s) Amiga, Amstrad CPC, Amstrad PCW, Apple II, Acorn Archimedes, Atari ST, Atari 8-bit, Commodore 64, MS-DOS, Apple Macintosh, Sinclair Spectrum[1]
Release date(s) 1987
Genre(s) Interactive fiction
Mode(s) Single player
Rating(s) N/A
Media/distribution Floppy disk, cassette
You may be looking for Thieves' Guild.

The Guild of Thieves is an interactive fiction game by Magnetic Scrolls first published by Rainbird in 1987. The game also takes place in Kerovnia like the previous game The Pawn.

The player's character is "an aspiring member of the infamous Guild of Thieves" and is to steal all the valuables that can be found in and around an island castle. The game features "extremely atmospheric"[2] descriptions and 30 artistic renditions of key locations. A review in Computer Gaming World compared the game favorably to the best Infocom adventures, noting its off-beat British humour.[3]

Included in the game package are a faux newsletter of the Guild of Thieves titled What Burglar providing instructions and hints for the game, a Bank of Kerovnia Trading Account Card, a guild contract detailing the arrangement between the player's character and the Guild of Thieves and small dice.

The game was re-released in 1992 as part of the Magnetic Scrolls Collection.[4] The new version had an updated UI and came with an art poster depicting the island.

Reception

Antic (magazine) reviewer John Manor compliments "The outstanding graphics of The Pawn are matched by those in Guild of Thieves. High-resolution pictures transport you into a medieval world of thieves, castles and treasure. The only complaint I have about the Atari XE/XL version is that most of the detailed graphics had only shades of one or two colors."[5]

Game reviewers Hartley, Patricia, and Kirk Lesser complimented the game in their "The Role of Computers" column in Dragon #127 (1987), calling it an "exciting sequel," citing its "witty dialogue, outstanding graphics, wry humor, and challenging puzzles".[6]

References

  1. ^ Stefan Meier, "Magnetic Scrolls Fact Sheet", 2009
  2. ^ CRASH, Issue 51, April 1988
  3. ^ Roberts, Alan (Feb 1988). "Guild of Thieves". Computer Gaming World: pp. 38–39 
  4. ^ Moby Games: Magnetic Scrolls Collection
  5. ^ 8-Bit Product Reviews: Guild of Thieves
  6. ^ Lesser, Hartley, Patricia, and Kirk (November 1987). "The Role of Computers". Dragon (127): 74–80. 

External links